A Simple AS3 Texture Font for Easier Debugging
A fixed pitch pixel font with outline for easier debugging. Great for games which utilize direct blitting. Bonus round: static intializers in AS3.
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Khronos Releases OpenGL 3.0 Specifications
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary... more »
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Don't Make Them Think: How to Make a Usable Flash Game
“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also... more »
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OpenGL 3.0 Specifications Released
Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification.
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Math for Java Game Programmers, Venturing into a 3D World
Since most computer games make heavy use of either 2D or 3D graphics, you will need skills in the mathematical areas that are required for success in... more »
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Why All Flash Game Developers NEED A Website
The internet has grown much since its creation in 1969. It is still growing rapidly today. As a flash game developer, you must grab a spot in this... more »
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Chess Programs Are Not Smart
An overview of how chess programs work, specifically the Minimax algorithm, and why they aren't really "intelligent".
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The Mines Game Implemented with JavaScript
There is the well known mines game nicely implemented with pure JavaScript/CSS/HTML. Someone might be interested in an example of quite complex... more »
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fMAME - arcade emulator done in Flash
MAME emulator done in Flash by Korean developer! No audio for now, but plays really smooth. Fun to be able to play retro games right in the browser.
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Web Bot Battle!
Web Bot Battle is a simple turn based combat game for robots coded in PHP. When the game starts four robots are placed into an arena (100x100 grid),... more »
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Solving Tic-Tac-Toe: Game Tree Basics
Moving on from simple zero-sum games, there are a bunch of directions in which we can go. So far, the games we've looked at are very restrictive.... more »
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50 Ways to Make Us HATE Your Flash Game
Here is a list of things NOT to do when developing a flash game. I’ve made quite a few of these mistakes myself in my games, hopefully you’ll learn... more »
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Star Trek 1971 Text Game
Two years after the original series was canceled in 1969, high school senior Mike Mayfield was busy keeping the Star Trek universe alive by feeding... more »
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Java game library + JRuby + awesome DSL = Gemini
I’ve been working with JRuby to build high level systems on top of powerful Java libraries for about 2 years now. My most successful endeavor has... more »
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Getting your Flash Game More Traffic
So you’ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an... more »
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I can't Believe How Half-Baked AS3 is
MP3 isn't suited for looping and is generally low-tech. (HE-)AAC would solve all problems, but the AS3 API gets in the way.
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MOAR Rabbits! Dwemthy's Array in Java Refactored
Dwemthy's Array is an uber-geeky text based adventure game with a specific coding challenge built in, and is particularly suited to implementation... more »
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Efficient Flash Game Development
If you’re a flash game developer you should know that in order to make a good game, you have to spend a considerable amount of time developing it.... more »
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WolfenFlickr 3D - An unlikely mashup
A JavaScript mashup of Wolfenstein 3D and Flickr
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jMonkey Engine: Scene Monitor (1.0)
Scene Monitor allows a user to visibly explore the structure of a scene graph while the application is running. A tree model captures all elements of... more »
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Learning the Basics of Game Development
If you're a beginner at game development, then this is a great article for you. This article teaches you how to begin your career as a game developer... more »
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The Chatbot Game
The Chatbot Game is a bit like a social news site. To play the game, you submit chat rules, which you can think of as being similar to news... more »
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Programming Brain Teaser
I’ve titled this post as a “Programming” brain teaser because ideally you could solve it in any language. For the sake of the exercise, I’m going to... more »
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Collision Detection and Game Design
This is the second step in my series of Game Design tutorials, the first being Easy Keyboard Controls and Game Design. In this tutorial I will be... more »
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Understanding Behavior Trees
One of the primary goals of game AI is finding a simple and scalable solution for editing logic. Finite state machines have the advantage of being... more »
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